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Artist

WindBorne

2024 - Unity

Take to the skies and clear a series of sky islands filled with origami themed enemies. Use obstacles to parkour around the environment and harness the power of wind to unfold enemies or blast them off the map!

About This Game

WindBorne was created with the theme of paper and unfolding in mind, so unfold your origami enemies as you travel the sky islands. Make sure to dash and wall run as they're key parts of your kit.

When travelling the sky islands you will come across pillars of wind, these wind currents should be used to help you get from one island to the next, it might seem like a distant jump but trust the strength of the wind.

Work & Contributions

I was the main 3D artist for the project, I created all of the environmental assets, lighting, post-processing, VFX and 2/3 enemies.

- Created Environmental Sky Island Assets
- Created Crane & Boat Enemies
- Created Remaining 3D Assets
- Created Wind / Wind Burst VFX
- Created Sky Cloud Shader
- Created Lighting & Post-Processing

Project Outcomes & Discussion

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