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Farhaan Hanif

3D Generalist

About Me

Hey, I'm Farhaan! I'm a 3D artist focused on environments & lighting with a keen eye for performance optimisation.

I primarily use Blender & Substance Painter, with experience in both Unreal & Unity for the 3D pipeline.

I'm based in Brisbane, currently studying at QUT.

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Featured Projects

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Ore Operator

Lead Artist

Ore Operator is a top down resource management simulator,

created as an educational game for INAP, to explore the different safe methods of storing pyrite in mines to prevent acid drainage. 

As the lead artist I primarily worked on the 3D assets, lighting, game design and UI design.

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WindBorne

Environment Artist

WindBorne is a first-person parkour shooter set in windy sky islands. 

As a 3D artist, I primarily worked on the sky island assets as well as a few enemies, and also handled lighting & post processing.

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Lumi

Character Art

Lumi is a original character concepted and created by Me,

she is a fox girl with a cutesy personality.

This project allowed me to practice the 3D pipeline from concept to rendering for a 3D character.

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